Anima Interactive has launched a Kickstarter marketing campaign for its recreation, Take Us North, concerning the experiences of migrants and asylum seekers on crossing the U.S.-Mexico border.
Take Us North is an journey/survival recreation that follows the journeys of migrants and asylum seekers on their technique to cross the US-Mexico border. It’s concerning the human story behind the politics and headlines, and tales about what the precise crossing is like. The sport has raised $12,000 up to now and is focusing on hitting $30,000 within the subsequent 26 days.
Anima Interactive is a socially acutely aware indie video games studio. With video video games as the biggest leisure medium on this planet, CEO Karla Reyes, a daughter of Guatemalan immigrants, believes within the immense untapped alternative for interactive media to ignite optimistic cultural and social change.
Take Us North was impressed by real-world tales and follows poignant cross-border journeys.
“We acknowledge this can be a heavy-hitting and emotionally-charged subject material; nonetheless, we’re dedicated to humanizing the migrant and refugee expertise and portraying it sensitively, respectfully, and authentically,” the corporate mentioned in its marketing campaign. “Our objective is to foster higher consciousness and empathy round points which might be sadly usually decreased in mainstream media to statistics or divisive rhetoric.”
This mission is deeply private to a lot of Anima’s workforce members, and the workforce is collaborating the portrayal is each respectful and genuine. Group members have interviewed migrants at Casa de la Misericordia in Nogales, Mexico, and artistic director Reyes has retraced migrant trails within the Sonoran Desert.
“With quickly evolving insurance policies, migration and immigration stand as a few of the most pressing and significant problems with our time,” Anima Interactive mentioned. “Our objective with Take Us North extends past recreation growth – we try to contribute to a broader cultural dialog and shift hearts and minds round this important subject material.”
The corporate additionally hopes to provoke social actions that immediately assist humanitarian and activist communities alongside the sport. For instance, it’s collaborating intently with Casa de la Miserocordia y de Todas Las Naciones, a shelter for migrants and asylum seekers in Nogales, Mexico, and Salvavision, a company primarily based in Tucson, Arizona that gives support to asylum seekers.

Take Us North blends narrative depth, strategic traversal, useful resource administration, and stealth mechanics to meaningfully join gamers with the migrant expertise.
Gamers assume the function of a migrant information whose goal is to securely shepherd a gaggle of migrants and asylum seekers throughout the US-Mexico border.
The sport is primarily set within the Sonoran Desert, one of many deadliest migrant trails on this planet. Hundreds of migrants have misplaced their lives making this journey, and Anima Interactive goals to honor their tales with dignity and compassion.
Gamers should information their fellow vacationers via perilous terrain, circumventing obstacles like harmful wildlife, managing restricted meals and water provides, and evading Border Patrol. The tales steadiness stress with reprieve.
The migrant journey is a bodily and emotionally arduous one, and the builders purpose to mirror that in Take Us North. Moments of stress akin to stealth gameplay shall be balanced with moments of relaxation and reprieve. When gamers are in a position to relaxation, they’ll collect round a campfire with the group and trade tales: nostalgia for what they’ve left behind, fears, hopes, and goals.

Along with the Sonoran desert, we’re creating ranges that characterize different components of the migrant path, together with La Bestia (The Beast), a dangerous freight prepare that runs via Mexico that 1000’s of migrants trip on high of to journey throughout Mexico, and the Darien Hole, a jungle between Colombia and Panama.
The workforce is a collective of artists, writers, artistic technologists, researchers, and activists dotted throughout the globe. Nations represented by mission contributors embrace Argentina, Colombia, Guatemala, Honduras, Italy, Mexico, The Netherlands, The UK, and the U.S.
Take Us North has garnered early-stage monetary assist from Microsoft Xbox, Cinereach, and Intelligent Endeavour Video games.
The workforce’s efforts have been highlighted on the Video games & SDGs Summit on the UN Headquarters and at GDC this yr, and Take Us North was listed among the many high indie video games at GDC by GamesHub and NPR. The corporate has since showcased at different festivals world wide together with London Video games Competition, A MAZE, Gamescom LatAm, and Tribeca.

The corporate acknowledges it has a accountability that comes with telling these tales, and it doesn’t take that calmly. So it’s working intently with migration students, anthropologists, and folks with lived expertise to ensure the narrative is grounded, genuine, and respectful. It has assist from companions at Xbox and Cinereach.
The event workforce behind Take Us North is dotted throughout the globe, representing over 15 nations.