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    Home»Emerging Tech»Video games for Change provides 5 new leaders to its board
    Emerging Tech

    Video games for Change provides 5 new leaders to its board

    Sophia Ahmed WilsonBy Sophia Ahmed WilsonJune 9, 2025No Comments3 Mins Read
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    Video games for Change provides 5 new leaders to its board
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    Video games for Change, the nonprofit group that marshals video games and immersive media for social impression, has expanded its board.

    Along with the prevailing Board members, the newly expanded management workforce will information G4C’s subsequent part of progress, forging new cross-sector partnerships and deepening the group’s affect in training, well being, and civic engagement.

    New board members Embody:

    Samir El Agili, Chairman, Tilting Level, CEO & Co-Founder, Brandible
    Benjamin Golant, Senior Director for World Sport Coverage, Tencent Americas
    Tammy Levine, Basic Supervisor, Xbox Advertising and marketing, Microsoft
    Evan Segal, President, Segal Ventures and The Segal Household Basis
    Mark Stanley, Founder, Yelnats Collective

    The brand new members will serve alongside the present Video games for Change board together with Leo Olebe (Board Chair), Founder and CEO of the Olebe Media Group (OMG); Asi Burak, Chief Enterprise Officer at Tilting Level; Matthew Everitt, Associate and Fractional CFO at The Good CFO; Tracy Fullerton, Director of USC Sport Innovation Lab and USC Video games; Bruce Hack, Founder and CRO of BLH Enterprise LLC; Erik Huey, President of Platinum Advisors LLC; Alan Lewis, VP of Company Communications & Public Affairs at Take-Two Interactive Software program; Stephanie Lo, VP of Rising Packages at Dalio Philanthropies; Amy Morhaime, Co-Founding father of Dreamhaven; Stan Pierre-Louis, President and CEO of the Leisure Software program Affiliation (ESA).

    “As communities and organizations worldwide expertise change at an unprecedented fee, Video games for Change is required greater than ever. We stand on the intersection of creativity and objective, clear-eyed in regards to the distinctive co-creation and storytelling energy of video games to foster empathy and encourage the subsequent technology of changemakers,” mentioned Video games for Change President Susanna Pollack, in an announcement. “Individually, every of our Board members has labored to empower others by way of the facility of play, not simply as leisure, however for training, entrepreneurship, and world progress. Collectively, the expertise of our Board of Administrators throughout advertising, coverage, and philanthropy strengthens our means to forge revolutionary partnerships and scale our impression in significant new methods.

    This strategic board enlargement comes as Video games for Change broadens its world presence, which incorporates scaling flagship initiatives just like the G4C Scholar Problem that reaches college students in 76 international locations, the annual G4C Competition in NYC that convenes hundreds from world wide, and the Video games & SDG Summit on the UN that bridges the gaming business with world improvement businesses.

    “Video games for Change continues to sort out complicated issues, and we’re rising our Board with extra inventive drawback solvers,” mentioned Leo Olebe, Video games for Change board chair, in an announcement. “Over my 25 years within the sport business, I’ve seen firsthand how video games can rework lives, and the way organizations can have outsized impression when led by a considerate, passionate management workforce like this one. This expanded Board brings collectively the strategic perception, numerous expertise, and daring imaginative and prescient that may speed up the subsequent chapter of Video games for Change’s world impression.”

    Since 2004, Video games for Change (G4C) has empowered sport creators and innovators to drive real-world change, utilizing video games and immersive media that assist folks study, enhance their communities, and contribute to creating the world a greater place. G4C companions with know-how and gaming corporations, nonprofits, foundations, and authorities businesses to run world-class occasions, public arcades, design challenges, and youth packages. G4C helps a worldwide neighborhood of sport builders utilizing video games to sort out real-world challenges, from humanitarian conflicts to local weather change and training.

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